Monday, 28 July 2014

Synthesis of Available Information

After discussing the situation with Tarun Deep Girdher, faculty guide for the  project it was realized that interpretation of the information collected is important. Stories and observations made based on the field trips and meetings with the youth resource members and their groups should now be holistically integrated with reading on various issues and the area and medium that TF has already been working on.  This meant creating a mind map that works at two levels.
  1. The personal interpretation of the issue-their understandings-the possible roots and manifestations (a perspective building)
  2. Analysis of the existing games and methods prevalent by which the issues have been dealt with at TF.

This mind map will pave the way for the key concern or the main idea based on which a game would be constructed. It would help in finding a focal point for the game and thereby also address the cause.




Since the issues are massively interlinked, the analysis points at lack of education and existence of patriarchal society playing a dominant role in birth and sustenance of these issues. Also when one looks closely in each of the cases there has been violation of child rights. Children need to be made aware that what they are denied could possibly be their right and they can demand it. However they can only demand once there is awareness of the situation in which they are living. With each generation the awareness increases and also benefits the community at large.  










































The four essential rights as stated by the UN Convention on the Rights of the Child are:
1. Right to Survival.
2. Right to Development.
3. Right to Protection.
4. Right to Participation.

When each issue was closely examined, it was found that certain degree of child right violation is happening in each case. Therefore as per the understanding, the challenge that needs to be addressed is ensuring that vulnerable children are safe. Environment that makes him/her vulnerable, include whether she is brought up by her own parents, the kind of care she gets or the neglect she is subjected to at home, whether she is burdened with work with no time for her childhood/studies, whether she has to worry about food or shelter, whether she is a witness and/or victim of domestic violence and if she faces other kinds of physical/mental/sexual violence at home, how repressive or liberated her upbringing is etc. Also there are certain children whose behavioral tendency is there to runaway or elope. All these children must be protected.

The target audience would be adolescents of the age group 10-14, who currently live in slums and also villages of West Bengal, since they will be playing the game.

Reflecting on this, the game explorations began and eventually the objective for the game and the project became more pronounced.

No comments:

Post a Comment